Sketch Material
In Figure 12.11 Pose 1 in the Walk
Cycle Image has been roughly
centered in the 2D Viewport Editor
by having the Image selected in
Object Mode and using the Move
Tool. Note: This is accomplished
with Background_Image selected
in the Outliner Editor.
Make a sketch of Pose 1 (trace).
The Strokes do not have to
accurate or refined.
Frame 1 in the Timeline
Pose 1 Centered
Walk Cycle Image
Figure 12.11
12.6 Create a Dedicated Sketch Material
Having a unique Material dedicated for Sketching allows
you to distinguish Sketch Strokes from the final Strokes.
In the Grease Pencil 2D Animation Workspace go to the
Properties Editor, Material Properties Tab. Click the plus
sign under Stroke then click New to add a new Material.
Rename Material to Sketch. In the Surface Tab select a
Base Color for your Sketch Stroke.
Figure 12.12
Note: When a New Material is created it is entered and
activated in the 2D Viewport Editor Header.
Figure 12.13
Adjust Radius and Strength Values.
Properties Editor
Sketch Material
Click to Add Material
Material Properties
12.7 Sketching a Pose
The objective, at this point, is to Sketch an Animation Pose by tracing over one of the Image
Poses. Note: The sketch is not the finished Stroke for animating. Sketching generates Strokes
but at this point they are just preliminary sketches. It is not necessary to trace Strokes. You may
Draw your own Character if you wish.
126